WEEK6 – Reading – Using prototypes to find solutions

This article shows that using prototypes to find solutions by post-its. Prototyping is the practice of building low-fidelity representations of products, services, or experiences in order to learn and test before proceeding. And prototyping includes four points. There are thinking and planning by doing, and is iterative, fast, and low-fidelity.

According to reading, prototyping is a part of the design thinking. The author said, “It has been successfully adapted as a tool for fostering creativity and solving complex problems”. And the design thinking has five-step process, including interviewing and observing in the field; synthesizing insights; generating ideas; building prototypes; and testing with users.

Before we start prototyping, there are SIX steps. And these points can help designers.

  1. Defining the problem.
  2. Preparing your organization.
  3. It starts with you.
  4. Show, don’t tell.
  5. Preparing your team.
  6. Preparing your space.

Firstly, you should come to consensus on the context. Your prototype will yield the best results when specific concepts or variables can be built and tested. Then, you should consider some principles, when you exploring the possibilities of prototyping. Next, you should fully embrace listening to your users and be committed to iterative thinking and working. Besides, be care about introducing terms like “design thinking” before people understand some of the key components of the process. Finally, you should prepare your team and space, and you can do some activities.

Basing on this reading, at the start part, author mention the “low-fidelity”. Finished this reading, I think “low-fidelity” prototyping maybe not has more details. “Just-good-enough fidelity” has clear strategy and points, but not has good engineered work. “High fidelity” prototyping maybe has enough details and pretty good design. In my view, “just-good-enough fidelity” should be the best choose for prototypes, because it makes users catching the grasping better, communicating easier, and then, the staff can suitably explain the works, and they can give many useful feedbacks.

prototypes prototypes1


Reference

1.Silvers, L., Lytle-Painter, E., Lee, A., Ludden, J., Hamley, B. and Trinh., 2014. From Post-its to Processes: Using Prototypes to Find Solutions. [online] Available at: http://mw2014.museumsandtheweb.com/paper/from-post-its-to-processes-using-prototypes-to-find-solutions/ [Accessed 2 Nov 2014].

2.Naranjo-Bock, C. (2011). Using Paper Prototyping as a Tool for Participatory Design Research. [online] Paul Olyslager. Available at: http://www.paulolyslager.com/paper-prototyping-tool-participatory-design-research/ [Accessed 2 Nov. 2014].

3.McDonald, I. and McDonald, I. (2014). Helpful Rapid Prototyping Methods and tools to bring Digital Ideas to Life Fast | Iain McDonald. Chief Disruption Officer. [online] Chiefdisruptionofficer.com. Available at: http://chiefdisruptionofficer.com/helpful-rapid-prototyping-methods-and-tools-to-bring-digital-ideas-to-life-fast/ [Accessed 2 Nov. 2014].

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